Points
Markers show the kept starting points.
Procedural Vegetation Editor
Drag a setting and watch the four views. Hover a name to read what that field does in the editor.
Bright areas are high values. Density chooses the spots. Scale sets the marker size.
Markers show the kept starting points.
The density pattern. At Density Noise Effect 0 the markers are a random draw. Above 0, the highest scores become the markers.
The size pattern. Point Scale, Scale Border Reduction, and Scale Nose Effect turn it into the marker size.
Smaller detail added on top of one smooth layer. At 1, or with Voronoi, nothing extra is added, so this stays flat.
Score for each candidate: noiseMix = (1 − Effect) + Effect × noise
score = noiseMix × ((1 − Border) + Border × edge). Edge is high in the middle and low at the rim.